DryUp, WetCat

Cause we're wringing out the most fun soaked VR Experiences

Wet? Cat?

How can you expect to head face to face against your opponent and stay dry? WetCat pushes the boundaries of close quarters VR combat so the player barely breaks a sweat.

Save Some Space

Feel immersed without taking up your whole room

Conserve Your Energy

Play longer without wasting all your energy

Pick Up and Play

We respect your time by dishing out the most satisfying gameplay with none of the micro-transactions, or as we like to call em, micro-distractions

Own the Simulation

Move at speeds never before seen in VR as you develop your mind to muscle to game connection

Meet the Team

Team Member

Juna

Producer

Ex-Tournament Organizer. Currently Determined to Deliver the Best VR Experience to Date. Software Developer for 4 years, 2 of those currently in Web3. Avid Competitve Fighting Game Community [FGC] player for the past 10 years. Proven ability to manage teams and large scale software projects.

Genfoxy

Genfoxy

Lead Unity Developer

Skilled in deterministic physics simulations in order to deliver the lowest latency Rollback Netcode experience. Skilled in Motion Capture for realistic input system design. Have managed my Game Development Studio for the past 12 years.

Kazuki

Kazuki

Art Director

I create personal works that evoke stories in viewers through expressions of Japanese culture and 2D style, while also handling projects such as picture books, educational books, stationery, advertising, animation, game characters, and concept art. Currently, in addition to my personal work, I teach at an art university in Kyoto.

Lebanon Joe

Lebanon Joe

Audio Designer

Grew up on prog, but prog is dead so video game music is my only outlet. I'm a musician, producer, and audio engineer. I've been making music for 10 years and have a passion for creating immersive audio experiences.

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